NuTheorie Studio – Renovation

Task: Renovation of the studio & the whole 3D department.
Assembly of workstations, purchase of high-quality equipment, research, development and optimization of the pipeline, automatization, coaching of colleagues, execution of full 3D pipeline from start to finish.

My drive for improvements was fueled by the will to provide maximum value to the students, who were buying our driving theory course before their official theory exam.

In October 2020 I received an offer from NuTheorie, to join their team as a Video editor. During my visit to the studio, I discovered a lot of potential.
In my opinion, the whole driving course industry required a significant upgrade. I made it my personal goal and mission to renovate the studio and drive the course industry with it. At first, I planned out and soundproofed a greenscreen studio. I then continued by ordering high-quality studio equipment, and software and assembling our high-end workstations. After receiving permission from CEOs to upgrade our 3D department, I went all the way out! Everything had to be optimized, automated, and developed from scratch, to make the pipeline pleasant to work with for the whole team. A vast amount of assets was created and implemented. During the development & production phase, I had the chance to assist and coach my colleagues. I had a lot of joy doing so and it was a pleasure to share my knowledge and see them grow. By that time, I have been positioned as Lead 3D Artist and Technical director.

At the end of the development cycle, scene creation became very easy and intuitive for all colleagues. It was achieved thanks to the implementation of a custom Assets & Material library manager, that I helped to develop by suggesting my ideas about its potential functionality to a team of developers in Australia. Our “Core” scene had all the necessary settings to change seasons, weather & lighting conditions with ease. We used a wide variety of techniques and solutions to achieve our goals. Thanks to all the above, our render-ready scenes became just a couple of megabytes in size, and our loading times became blistering fast. VR capability has been implemented as well.